#include "game_types.h"

/* Exec_JumpTable @ 0x08015454 (real 2B) -- tail-calls the address arriving in r7 (dispatch trampoline). Mirrors src/matched/Exec_JumpTable.c. */
/* Tail-calls the function whose address arrives in r7 (dispatch trampoline). */
void Exec_JumpTable(void (*target)(void))
{
    target();
}
