#include "game_types.h"

/* Float_DivRem @ 0x0801A0B4 (real 26B) -- custom SVC 0xAB divide/remainder service (r8 preserved). Mirrors src/matched/Float_DivRem.c. */
/* Issues SVC 0xAB service 24 with pool 0x00020026 (divide/remainder); r8 is
   saved and restored around the call. Twin: Float_DivRem2. */
extern int SWI_AB(int service, int pool); /* swi #0xab */

void Float_DivRem(void)
{
    SWI_AB(24, 0x00020026);
}
