#include "game_types.h"

/* Float_IsInf @ 0x0801EE64 (real 22B) -- conditional free stub (no pool store). Mirrors src/matched/Float_IsInf.c. */
/* Frees when flag bit 0 is set. Head of the 8-stub IsInf family (the rest
   also publish a pool word first). */
extern void Mem_FreeAndChildren(int *p);

void Float_IsInf(int *p, int flags)
{
    if ((flags & 1) != 0)
        Mem_FreeAndChildren(p);
}
