#include "game_types.h"

/* Float_Pred_0801D3E8 @ 0x0801D3E8 (real 28B) -- float-classify predicate (equality form). Mirrors src/matched/Float_Pred_0801D3E8.c. */
/* Float-classify predicate over the masked word and flag: nonzero unless
   the value hits exactly 0x7FF00000. */
int Float_Pred_0801D3E8(int a, int b)
{
    return (0x7FF00000 - ((a & 0x7FFFFFFF) | (b != 0))) != 0;
}
