#include "game_types.h"

/* GameState_Init @ 0x080001CC (real 66B) -- initializes camera cor/Nozomi: delay loops + center position. Mirrors src/matched/GameState_Init.c. */
/* Runs two empty delay countdowns, zeroes words 17-18, sets display to
   240x160 (words 19-20) and the position to screen center in Q12
   (0x78000/0x50000). Returns p. */
int *GameState_Init(int *p)
{
    int i;
    for (i = 1; i != -1; i--) {
    }
    for (i = 1; i != -1; i--) {
    }
    p[17] = 0;
    p[18] = 0;
    p[19] = 240;
    p[20] = 160;
    p[0] = 0x78000;
    p[1] = 0x50000;
    return p;
}
