#include "game_types.h"

/* Image_DrawStrip @ 0x08013884 (real 36B) -- strip dispatch straight into SetMode. Mirrors src/matched/Image_DrawStrip.c. */
/* Column dispatch that always ends in BG_SetMode(node, entry tag). */
extern void BG_SetMode(int a, int b);

void Image_DrawStrip(unsigned x)
{
    int *e = (int *)((char *)(int *)0x081ADBB0 + x * 4);
    unsigned h = *(unsigned short *)((char *)e + 4);
    int *node = *(int **)((char *)(int *)0x081ADB14 + h * 12);
    BG_SetMode((int)node, e[0]);
}
