#include "game_types.h"

/* Math_FixedDivZero @ 0x080155D0 (real 10B) -- allocator call yielding 0. Mirrors src/matched/Math_FixedDivZero.c. */
/* Calls the (empty) allocator stub, then returns 0. */
extern void Mem_Alloc(void);

int Math_FixedDivZero(void)
{
    Mem_Alloc();
    return 0;
}
