#include "game_types.h"

/* Math_FixedDivZero2 @ 0x0801569A (real 10B) -- calls the allocator stub, returns 0. Mirrors src/matched/Math_FixedDivZero2.c. */
/* Calls the (empty) allocator stub, then returns 0. Raw bl target 0x08015508
   (Mem_Alloc) decoded from the ROM bytes; see src/matched/Math_FixedDivZero2.c. */
extern void Mem_Alloc(void);

int Math_FixedDivZero2(void)
{
    Mem_Alloc();
    return 0;
}
