#include "game_types.h"

/* Mem_CompareBlocks @ 0x08014DD8 (real 34B) -- byte copy loop (misnomer: it copies, not compares). Mirrors src/matched/Mem_CompareBlocks.c. */
/* Copies n bytes src -> dst with a -1-sentinel countdown. Despite the name
   it is a memcpy. */
void Mem_CompareBlocks(char *src, char *dst, int n)
{
    while (n-- > 0)
        *dst++ = *src++;
}
