#include "game_types.h"

/* Mem_FreeObject2_0801672C @ 0x0801672C (real 6B) -- stores EWRAM opcode word into object head. Mirrors src/matched/Mem_FreeObject2_0801672C.c. */
/* Stores the coroutine opcode word 0x02000B38 into the object's head. */
void Mem_FreeObject2_0801672C(int *p)
{
    p[0] = 0x02000B38;
}
