#include "game_types.h"

/* Render_Veneer27D4 @ 0x080027D4 (real 14B) -- zeroes words at struct+160 and +164. Mirrors src/matched/Render_Veneer27D4.c. */
/* Zeroes the words at byte offsets 160 and 164 of the render object. */
void Render_Veneer27D4(int *p)
{
    *(int *)((char *)p + 160) = 0;
    *(int *)((char *)p + 164) = 0;
}
