#include "game_types.h"

/* Script_ReadByte38 @ 0x08014DAC (real 18B) -- reads script byte into field 38, advances cursor. Mirrors src/matched/Script_ReadByte38.c. */
/* Reads the byte under the cursor into field 38, then advances the cursor. */
void Script_ReadByte38(char *st)
{
    unsigned char **cursor = (unsigned char **)(st + 64);
    unsigned char *p = *cursor;
    st[38] = (char)*p;
    *cursor = p + 1;
}
