#include "game_types.h"

/* Script_ReadByte46 @ 0x08014D6C (real 18B) -- reads script byte into field 46, advances cursor. Mirrors src/matched/Script_ReadByte46.c. */
/* Reads the byte under the cursor into field 46, then advances the cursor. */
void Script_ReadByte46(char *st)
{
    unsigned char **cursor = (unsigned char **)(st + 64);
    unsigned char *p = *cursor;
    st[46] = (char)*p;
    *cursor = p + 1;
}
