#include "game_types.h"

/* Sound_ClearChannel @ 0x080102CC (real 30B) -- gap call with computed lanes. Mirrors src/matched/Sound_ClearChannel.c. */
/* Issues the unmapped gap call over (zero word, a+5152, 0x01000200). The
   second lane rides incoming residue (callers pass base in r0). */
extern void Sound_ClearChannel_GapCall(int zero, int *p, int pool);

void Sound_ClearChannel(int *a, int x)
{
    int zero = 0;
    Sound_ClearChannel_GapCall(zero, (int *)((char *)a + 5152), 0x01000200);
    (void)x;
}
