#include "game_types.h"

/* Sound_NoOp @ 0x08010D04 (real 18B) -- no-op that spills its two args to the stack. Mirrors src/matched/Sound_NoOp.c. */
/* No-op; spills both args to dead stack slots. */
void Sound_NoOp(int a, int b)
{
    (void)a;
    (void)b;
}
