#include "game_types.h"

/* Sound_NoOp_08011EF0 @ 0x08011EF0 (real 10B) -- no-op leaf (frame setup/teardown only). Mirrors src/matched/Sound_NoOp_08011EF0.c. */
/* No-op: frame setup/teardown only, no observable behavior. */
void Sound_NoOp_08011EF0(void)
{
}
