#include "game_types.h"

/* Sound_PlayOnChannel @ 0x08010898 (real 54B) -- 5-arg forward into channel init + type update. Mirrors src/matched/Sound_PlayOnChannel.c. */
/* Forwards (buf, a, b, c, d, e) into Sound_InitChannelParams, then runs
   Sound_UpdateChannelType over the buffer. e arrives on the caller stack. */
extern void Sound_InitChannelParams(int *buf, int a, int b, int c, int d, int e);
extern void Sound_UpdateChannelType(int *buf);

void Sound_PlayOnChannel(int a, int b, int c, int d, int e)
{
    int buf[4];
    Sound_InitChannelParams(buf, a, b, c, d, e);
    Sound_UpdateChannelType(buf);
}
