#include "game_types.h"

/* Sub_08012F88 @ 0x08012F88 (real 26B) -- zero-fills 64 bytes (dead loads ignored). Mirrors src/matched/Sub_08012F88.c. */
/* Zero-fills 16 words at dst. The opening loads (r3/r6/ip dance) are dead;
   only r0 (dst) is live. */
void Sub_08012F88(int *dst)
{
    int i;
    for (i = 0; i < 16; i++)
        dst[i] = 0;
}
