#include "game_types.h"

/* TextQueue_DrawString @ 0x080117F8 (real 44B) -- draws a string then its terminator char. Mirrors src/matched/TextQueue_DrawString.c. */
/* Draws the string (a, b, c) into a local buffer, then draws the char. */
extern void Text_DrawStringAt(int *buf, int a, int b, int c);
extern void Text_DrawChar(int *buf);

void TextQueue_DrawString(int a, int b, int c)
{
    int buf[3];
    Text_DrawStringAt(buf, a, b, c);
    Text_DrawChar(buf);
}
