#include "game_types.h"

/* Text_DrawStringAt @ 0x08011824 (real 34B) -- packs (c, table[b], a) into the draw buffer. Mirrors src/matched/Text_DrawStringAt.c. */
/* Packs the draw buffer: [0] = c, [1] = table[b] (table at *0x02000178),
   [2] = a. */
void Text_DrawStringAt(int *buf, int a, int b, int c)
{
    buf[0] = c;
    buf[1] = (*(int **)0x02000178)[b];
    buf[2] = a;
}
