#include "game_types.h"

/* Veneer_BxSl @ 0x08015460 (real 2B) -- returns to address held in sl (veneer). Mirrors src/matched/Veneer_BxSl.c. */
/* Veneer: returns to the address held in sl. */
void Veneer_BxSl(void (*target)(void))
{
    target();
}
