#include "game_types.h"

/* Veneer_BxSp @ 0x0801546C (real 2B) -- returns to address held in sp (stack-switch veneer). Mirrors src/matched/Veneer_BxSp.c. */
/* Veneer: stack-switch return to the address held in sp. */
void Veneer_BxSp(void (*target)(void))
{
    target();
}
