int Camera_RenderAtOffset(int *p) __attribute__((naked));
int Camera_RenderAtOffset(int *p)
{
  (void)p;
  __asm__ volatile(
  ".syntax unified\n"
  ".thumb\n"
  "push {r4, r5, r6, lr}\n"
  "mov r6, r9\n"
  "mov r5, r8\n"
  "push {r5, r6}\n"
  "sub sp, #4\n"
  "adds r1, r0, #0\n"
  "ldr r0, .Lbase\n"
  "ldr r0, [r0, #0]\n"
  "ldr r2, .Lv0\n"
  "ldr r6, [r2, #0]\n"
  "ldr r2, [r1, #120]\n"
  "ldr r3, [r1, #124]\n"
  "mov r9, r3\n"
  "movs r4, #208\n"
  "lsls r4, r4, #1\n"
  "adds r6, r6, r4\n"
  "ldr r3, [r6, #0]\n"
  "mov r8, r3\n"
  "mov r4, r8\n"
  "asrs r4, r4, #12\n"
  "mov r8, r4\n"
  "ldr r3, [r6, #76]\n"
  "lsrs r4, r3, #31\n"
  "adds r3, r3, r4\n"
  "asrs r3, r3, #1\n"
  "mov r4, r8\n"
  "subs r4, r4, r3\n"
  "mov r8, r4\n"
  "ldr r5, [r6, #4]\n"
  "asrs r5, r5, #12\n"
  "ldr r3, [r6, #80]\n"
  "lsrs r4, r3, #31\n"
  "adds r3, r3, r4\n"
  "asrs r3, r3, #1\n"
  "subs r5, r5, r3\n"
  "mov r3, r8\n"
  "subs r2, r2, r3\n"
  "mov r4, r9\n"
  "subs r4, r4, r5\n"
  "movs r3, #159\n"
  "subs r3, r3, r4\n"
  "adds r1, #236\n"
  "movs r4, #4\n"
  "str r4, [sp, #0]\n"
  "bl Emitter_DrawAt\n"
  "add sp, #4\n"
  "pop {r3, r4}\n"
  "mov r8, r3\n"
  "mov r9, r4\n"
  "pop {r4, r5, r6}\n"
  "pop {r0}\n"
  "bx r0\n"
  ".hword 0x0000\n"
  ".Lbase: .word 0x02000134\n"
  ".Lv0: .word 0x0200005C\n"
  ::: "r0","r1","r2","r3","r4","r5","r6","memory");
}
