extern int Float_Compare(unsigned int, unsigned int);
unsigned int Collision_AABBOverlap(unsigned int *param_1, unsigned int *param_2)
{
  int iVar1;
  unsigned int uVar2;

  uVar2 = 0;
  if ((param_2 == param_1) || (iVar1 = Float_Compare(*param_1, *param_2), iVar1 == 0)) {
    uVar2 = 1;
  }
  return uVar2;
}
