extern int Collision_AABBOverlap(int, int);
int Collision_CheckAABB(int a, int b, int c, int d)
{
  int t = Collision_AABBOverlap(a, b);
  int r;
  (void)c;
  t = t << 24;
  r = 0;
  if (t != 0) {
    r = d;
  }
  return r;
}
