extern int Physics_SetGravity(int, int);
int Float_Init3(int *out, int a, int b)
{
  int *slot = (int *)0x02002F6C;
  int r;
  *slot = 0;
  r = Physics_SetGravity(a, b);
  if (r == -1) {
    int v = *slot;
    if (v != 0) {
      *out = v;
    }
  }
  return r;
}
