extern int Camera_CalcOffset(int);
extern int Math_Sqrt(int, int, int);
extern int Level_PlaceObject(int, int, int, int);
void Level_CreateWalls(int a, int b, int c, int d, int e) __attribute__((naked));
void Level_CreateWalls(int a, int b, int c, int d, int e)
{
  (void)a; (void)b; (void)c; (void)d; (void)e;
  __asm__ volatile(
  ".syntax unified\n"
  ".thumb\n"
  "push {r4, r5, r6, r7, lr}\n"
  "mov r7, sl\n"
  "mov r6, r9\n"
  "mov r5, r8\n"
  "push {r5, r6, r7}\n"
  "sub sp, #16\n"
  "adds r7, r0, #0\n"
  "adds r6, r1, #0\n"
  "ldr r1, [sp, #48]\n"
  "adds r0, #140\n"
  "str r6, [r0, #0]\n"
  "movs r0, #144\n"
  "adds r0, r0, r7\n"
  "mov r9, r0\n"
  "str r2, [r0, #0]\n"
  "movs r2, #152\n"
  "adds r2, r2, r7\n"
  "mov sl, r2\n"
  "str r1, [r2, #0]\n"
  "adds r0, r7, #0\n"
  "adds r0, #156\n"
  "str r0, [sp, #0]\n"
  "strh r3, [r0, #0]\n"
  "adds r0, r7, #0\n"
  "bl Camera_CalcOffset\n"
  "adds r1, r7, #0\n"
  "adds r1, #148\n"
  "str r1, [sp, #4]\n"
  "str r0, [r1, #0]\n"
  "ldr r2, [sp, #0]\n"
  "movs r3, #0\n"
  "ldrsh r1, [r2, r3]\n"
  "muls r0, r1\n"
  "mov r1, r9\n"
  "ldr r4, [r1, #0]\n"
  "subs r4, r4, r0\n"
  "ldr r2, [r6, #72]\n"
  "mov r8, r2\n"
  "movs r3, #128\n"
  "lsls r3, r3, #3\n"
  "adds r0, r4, r3\n"
  "ldr r1, .Lp0\n"
  "ands r0, r1\n"
  "lsls r0, r0, #1\n"
  "ldr r2, .Lp1\n"
  "adds r0, r0, r2\n"
  "movs r3, #0\n"
  "ldrsh r0, [r0, r3]\n"
  "mov r2, sl\n"
  "ldr r1, [r2, #0]\n"
  "ldr r3, .Lp2\n"
  "ldr r2, [r3, #0]\n"
  "bl Math_Sqrt\n"
  "add r0, r8\n"
  "str r0, [sp, #8]\n"
  "ldr r5, [r6, #76]\n"
  "ldr r0, .Lp0\n"
  "ands r4, r0\n"
  "lsls r4, r4, #1\n"
  "ldr r1, .Lp1\n"
  "adds r4, r4, r1\n"
  "movs r2, #0\n"
  "ldrsh r0, [r4, r2]\n"
  "mov r3, sl\n"
  "ldr r1, [r3, #0]\n"
  "ldr r3, .Lp2\n"
  "ldr r2, [r3, #0]\n"
  "bl Math_Sqrt\n"
  "adds r5, r5, r0\n"
  "str r5, [sp, #12]\n"
  "ldr r0, [r6, #72]\n"
  "mov r8, r0\n"
  "mov r1, r9\n"
  "ldr r0, [r1, #0]\n"
  "movs r2, #128\n"
  "lsls r2, r2, #3\n"
  "adds r0, r0, r2\n"
  "ldr r3, .Lp0\n"
  "ands r0, r3\n"
  "lsls r0, r0, #1\n"
  "ldr r1, .Lp1\n"
  "adds r0, r0, r1\n"
  "movs r2, #0\n"
  "ldrsh r0, [r0, r2]\n"
  "mov r3, sl\n"
  "ldr r1, [r3, #0]\n"
  "ldr r3, .Lp2\n"
  "ldr r2, [r3, #0]\n"
  "bl Math_Sqrt\n"
  "add r8, r0\n"
  "ldr r4, [r6, #76]\n"
  "mov r1, r9\n"
  "ldr r0, [r1, #0]\n"
  "ldr r2, .Lp0\n"
  "ands r0, r2\n"
  "lsls r0, r0, #1\n"
  "ldr r3, .Lp1\n"
  "adds r0, r0, r3\n"
  "movs r1, #0\n"
  "ldrsh r0, [r0, r1]\n"
  "mov r2, sl\n"
  "ldr r1, [r2, #0]\n"
  "ldr r3, .Lp2\n"
  "ldr r2, [r3, #0]\n"
  "bl Math_Sqrt\n"
  "adds r4, r4, r0\n"
  "adds r0, r7, #0\n"
  "ldr r1, [sp, #8]\n"
  "ldr r2, [sp, #12]\n"
  "movs r3, #1\n"
  "bl Level_PlaceObject\n"
  "adds r0, r7, #0\n"
  "mov r1, r8\n"
  "adds r2, r4, #0\n"
  "movs r3, #0\n"
  "bl Level_PlaceObject\n"
  "ldr r0, [sp, #0]\n"
  "movs r2, #0\n"
  "ldrsh r1, [r0, r2]\n"
  "ldr r3, [sp, #4]\n"
  "ldr r0, [r3, #0]\n"
  "muls r1, r0\n"
  "mov r2, r9\n"
  "ldr r0, [r2, #0]\n"
  "adds r0, r0, r1\n"
  "str r0, [r2, #0]\n"
  "add sp, #16\n"
  "pop {r3, r4, r5}\n"
  "mov r8, r3\n"
  "mov r9, r4\n"
  "mov sl, r5\n"
  "pop {r4, r5, r6, r7}\n"
  "pop {r0}\n"
  "bx r0\n"
  ".hword 0x0000\n"
  ".Lp0: .word 0x00000FFF\n"
  ".Lp1: .word 0x0802BF3E\n"
  ".Lp2: .word 0x02000C60\n"
  ::: "r0","r1","r2","r3","r4","r5","r6","r7","memory");
}
