extern void Physics_FreeAll(int, int, int);
int Math_CheckState(void)
{
  int *flag = (int *)0x02001468;
  if (*flag != 0) {
    return 0x02001458;
  }
  *flag = 1;
  {
    int *p = (int *)0x02001458;
    Physics_FreeAll((int)p, 0, 16);
    p[1] = 0x02001470;
    return (int)p;
  }
}
