extern void Emitter_SpawnParticle(int, int, int, int);
extern void Emitter_UpdateVelocity(int, int, int, int, int);
void Player_UpdateAiming(void)
{
  int r4 = *(int *)0x02000134;
  int r5 = 0x080BC73C;
  Emitter_SpawnParticle(r4, r5, 0x06010000, 0x000003F2);
  Emitter_UpdateVelocity(r4, r5, 0, 0, 12);
}
