extern int Math_Sqrt(int, int, int);
extern int Level_PlaceObject(int, int, int, int);
extern int Camera_CalcOffset(int);
extern int Level_InitGravitySources(int);
void Render_DrawProgressBar(int a) __attribute__((naked));
void Render_DrawProgressBar(int a)
{
  (void)a;
  __asm__ volatile(
  ".syntax unified\n"
  ".thumb\n"
  "push {r4, r5, r6, r7, lr}\n"
  "mov r7, sl\n"
  "mov r6, r9\n"
  "mov r5, r8\n"
  "push {r5, r6, r7}\n"
  "sub sp, #4\n"
  "adds r7, r0, #0\n"
  "adds r0, #140\n"
  "ldr r0, [r0, #0]\n"
  "mov sl, r0\n"
  "cmp r0, #0\n"
  "bne Lok_%=\n"
  "b Lz_%=\n"
  "Lok_%=:\n"
  "str r0, [sp, #0]\n"
  "ldr r5, [r0, #72]\n"
  "adds r6, r7, #0\n"
  "adds r6, #144\n"
  "ldr r0, [r6, #0]\n"
  "movs r1, #128\n"
  "lsls r1, r1, #3\n"
  "adds r0, r0, r1\n"
  "ldr r2, .Lp0\n"
  "ands r0, r2\n"
  "lsls r0, r0, #1\n"
  "ldr r3, .Lp1\n"
  "adds r0, r0, r3\n"
  "movs r1, #0\n"
  "ldrsh r0, [r0, r1]\n"
  "movs r2, #152\n"
  "adds r2, r2, r7\n"
  "mov r8, r2\n"
  "ldr r1, [r2, #0]\n"
  "ldr r3, .Lp2\n"
  "mov r9, r3\n"
  "ldr r2, [r3, #0]\n"
  "bl Math_Sqrt\n"
  "adds r5, r5, r0\n"
  "mov r0, sl\n"
  "ldr r4, [r0, #76]\n"
  "ldr r0, [r6, #0]\n"
  "ldr r1, .Lp0\n"
  "ands r0, r1\n"
  "lsls r0, r0, #1\n"
  "ldr r2, .Lp1\n"
  "adds r0, r0, r2\n"
  "movs r3, #0\n"
  "ldrsh r0, [r0, r3]\n"
  "mov r2, r8\n"
  "ldr r1, [r2, #0]\n"
  "mov r3, r9\n"
  "ldr r2, [r3, #0]\n"
  "bl Math_Sqrt\n"
  "adds r4, r4, r0\n"
  "adds r0, r7, #0\n"
  "adds r1, r5, #0\n"
  "adds r2, r4, #0\n"
  "movs r3, #0\n"
  "bl Level_PlaceObject\n"
  "adds r2, r7, #0\n"
  "adds r2, #148\n"
  "adds r0, r7, #0\n"
  "adds r0, #156\n"
  "movs r3, #0\n"
  "ldrsh r1, [r0, r3]\n"
  "ldr r0, [r2, #0]\n"
  "muls r1, r0\n"
  "ldr r0, [r6, #0]\n"
  "adds r0, r0, r1\n"
  "str r0, [r6, #0]\n"
  "ldr r0, [r7, #60]\n"
  "movs r1, #0\n"
  "mov r4, r8\n"
  "adds r5, r2, #0\n"
  "cmp r0, #1\n"
  "bne Lnz_%=\n"
  "movs r1, #1\n"
  "Lnz_%=:\n"
  "cmp r1, #0\n"
  "beq Lelse_%=\n"
  "adds r0, r7, #0\n"
  "adds r0, #166\n"
  "movs r2, #0\n"
  "ldrsh r1, [r0, r2]\n"
  "cmp r1, #0\n"
  "bge Lok2_%=\n"
  "cmp r1, #0\n"
  "blt Lneg_%=\n"
  "b Lmid_%=\n"
  ".Lp0: .word 0x00000FFF\n"
  ".Lp1: .word 0x0802BF3E\n"
  ".Lp2: .word 0x02000C60\n"
  "Lok2_%=:\n"
  "cmp r1, #0\n"
  "ble Lmid_%=\n"
  "Lneg_%=:\n"
  "movs r3, #0\n"
  "ldrsh r1, [r0, r3]\n"
  "ldr r2, .Lp3\n"
  "adds r0, r7, #0\n"
  "adds r0, #136\n"
  "movs r3, #0\n"
  "ldrsh r0, [r0, r3]\n"
  "lsls r0, r0, #2\n"
  "adds r0, r0, r2\n"
  "ldr r0, [r0, #0]\n"
  "ldr r2, .Lp4\n"
  "ldr r2, [r2, #0]\n"
  "bl Math_Sqrt\n"
  "ldr r1, [r4, #0]\n"
  "subs r1, r1, r0\n"
  "str r1, [r4, #0]\n"
  "adds r0, r7, #0\n"
  "bl Camera_CalcOffset\n"
  "str r0, [r5, #0]\n"
  "Lmid_%=:\n"
  "ldr r3, .Lp5\n"
  "ldr r0, [sp, #0]\n"
  "adds r0, #136\n"
  "movs r2, #0\n"
  "ldrsh r1, [r0, r2]\n"
  "ldr r0, [sp, #0]\n"
  "ldr r2, [r0, #60]\n"
  "lsls r1, r1, #2\n"
  "lsls r0, r2, #1\n"
  "adds r0, r0, r2\n"
  "lsls r0, r0, #4\n"
  "adds r1, r1, r0\n"
  "adds r1, r1, r3\n"
  "ldr r0, [r1, #0]\n"
  "lsls r0, r0, #12\n"
  "ldr r1, [r4, #0]\n"
  "cmp r1, r0\n"
  "ble Lok3_%=\n"
  "b Lcall_%=\n"
  ".Lp3: .word 0x08027FF8\n"
  ".Lp4: .word 0x02000C60\n"
  ".Lp5: .word 0x08027938\n"
  "Lelse_%=:\n"
  "movs r1, #0\n"
  "mov r2, sl\n"
  "ldr r0, [r2, #4]\n"
  "cmp r0, #0\n"
  "bne Lnz2_%=\n"
  "ldr r0, [r2, #0]\n"
  "cmp r0, #0\n"
  "beq Lz2_%=\n"
  "Lnz2_%=:\n"
  "movs r1, #1\n"
  "Lz2_%=:\n"
  "cmp r1, #0\n"
  "bne Lok3_%=\n"
  "Lcall_%=:\n"
  "adds r0, r7, #0\n"
  "bl Level_InitGravitySources\n"
  "b Lepi_%=\n"
  "Lz_%=:\n"
  "adds r0, r7, #0\n"
  "adds r0, #88\n"
  "movs r1, #0\n"
  "ldr r2, [r7, #88]\n"
  "cmp r2, #0\n"
  "bne Lnz3_%=\n"
  "ldr r0, [r0, #4]\n"
  "cmp r0, #0\n"
  "bne Lnz3_%=\n"
  "movs r1, #1\n"
  "Lnz3_%=:\n"
  "cmp r1, #0\n"
  "bne Lepi_%=\n"
  "ldr r1, [r7, #72]\n"
  "adds r1, r1, r2\n"
  "ldr r2, [r7, #76]\n"
  "ldr r0, [r7, #92]\n"
  "adds r2, r2, r0\n"
  "adds r0, r7, #0\n"
  "movs r3, #0\n"
  "bl Level_PlaceObject\n"
  "Lok3_%=:\n"
  "Lepi_%=:\n"
  "add sp, #4\n"
  "pop {r3, r4, r5}\n"
  "mov r8, r3\n"
  "mov r9, r4\n"
  "mov sl, r5\n"
  "pop {r4, r5, r6, r7}\n"
  "pop {r0}\n"
  "bx r0\n"
  ::: "r0","r1","r2","r3","r4","r5","r6","r7","memory");
}
