extern int Level_LoadFromROM(int, int);
extern int Level_PlaceObject(int, int, int, int);
extern int Level_SpawnObjects(int, int, int);
extern int Render_Veneer2750(int);
extern int Render_Veneer27AC(int);
extern int Render_Veneer27CC(int);
extern int Render_Veneer27D4(int);
extern int Render_Veneer27E4(int);
void Render_DrawText(int a, int b) __attribute__((naked));
void Render_DrawText(int a, int b)
{
  (void)a; (void)b;
  __asm__ volatile(
  ".syntax unified\n"
  ".thumb\n"
  "push {r4, r5, r6, r7, lr}\n"
  "adds r5, r0, #0\n"
  "adds r7, r1, #0\n"
  "movs r1, #0\n"
  "str r1, [r5, #60]\n"
  "str r1, [r5, #64]\n"
  "str r1, [r5, #68]\n"
  "adds r0, #72\n"
  "str r1, [r5, #72]\n"
  "str r1, [r0, #4]\n"
  "adds r0, #16\n"
  "str r1, [r5, #88]\n"
  "str r1, [r0, #4]\n"
  "adds r0, #8\n"
  "str r1, [r5, #96]\n"
  "str r1, [r0, #4]\n"
  "adds r0, #8\n"
  "str r1, [r5, #104]\n"
  "str r1, [r0, #4]\n"
  "adds r0, #26\n"
  "movs r2, #127\n"
  "strh r2, [r0, #0]\n"
  "adds r0, #2\n"
  "strh r2, [r0, #0]\n"
  "adds r0, #8\n"
  "str r1, [r0, #0]\n"
  "ldr r1, .Lp0\n"
  "ldr r0, [r5, #12]\n"
  "cmp r0, #0\n"
  "bne Lok_%=\n"
  "str r1, [r5, #12]\n"
  "str r0, [r5, #44]\n"
  "b Ljoin_%=\n"
  ".hword 0x0000\n"
  ".Lp0: .word 0x080049DD\n"
  "Lok_%=:\n"
  "str r1, [r5, #20]\n"
  "Ljoin_%=:\n"
  "movs r0, #1\n"
  "str r0, [r5, #36]\n"
  "ldr r1, [r7, #0]\n"
  "adds r0, r5, #0\n"
  "bl Level_LoadFromROM\n"
  "ldr r1, [r7, #4]\n"
  "lsls r1, r1, #12\n"
  "ldr r2, [r7, #8]\n"
  "lsls r2, r2, #12\n"
  "adds r0, r5, #0\n"
  "movs r3, #1\n"
  "bl Level_PlaceObject\n"
  "ldr r1, [r7, #12]\n"
  "adds r0, r5, #0\n"
  "movs r2, #1\n"
  "bl Level_SpawnObjects\n"
  "ldr r6, [r7, #20]\n"
  "cmp r6, #0\n"
  "ble Lz_%=\n"
  "ldr r1, [r7, #16]\n"
  "ldr r4, .Lp1\n"
  "movs r2, #128\n"
  "lsls r2, r2, #3\n"
  "adds r0, r1, r2\n"
  "ldr r3, .Lp2\n"
  "ands r0, r3\n"
  "lsls r0, r0, #1\n"
  "adds r0, r0, r4\n"
  "movs r2, #0\n"
  "ldrsh r0, [r0, r2]\n"
  "adds r2, r0, #0\n"
  "muls r2, r6\n"
  "asrs r2, r2, #12\n"
  "ands r1, r3\n"
  "lsls r1, r1, #1\n"
  "adds r1, r1, r4\n"
  "movs r3, #0\n"
  "ldrsh r0, [r1, r3]\n"
  "muls r0, r6\n"
  "asrs r0, r0, #12\n"
  "str r2, [r5, #88]\n"
  "b Ljoin2_%=\n"
  ".Lp1: .word 0x0802BF3E\n"
  ".Lp2: .word 0x00000FFF\n"
  "Lz_%=:\n"
  "movs r0, #0\n"
  "str r0, [r5, #88]\n"
  "Ljoin2_%=:\n"
  "str r0, [r5, #92]\n"
  "ldr r0, [r5, #60]\n"
  "cmp r0, #4\n"
  "bhi Lepi_%=\n"
  "lsls r0, r0, #2\n"
  "ldr r1, .Lp3\n"
  "adds r0, r0, r1\n"
  "ldr r0, [r0, #0]\n"
  "mov pc, r0\n"
  ".hword 0x0000\n"
  ".Lp3: .word Ltab_%=\n"
  "Ltab_%=:\n"
  " .word Lc0_%=, Lc1_%=, Lc2_%=, Lc3_%=, Lc4_%=\n"
  "Lc0_%=:\n"
  "adds r0, r5, #0\n"
  "adds r1, r7, #0\n"
  "bl Render_Veneer2750\n"
  "b Lepi_%=\n"
  "Lc1_%=:\n"
  "adds r0, r5, #0\n"
  "adds r1, r7, #0\n"
  "bl Render_Veneer27AC\n"
  "b Lepi_%=\n"
  "Lc2_%=:\n"
  "adds r0, r5, #0\n"
  "adds r1, r7, #0\n"
  "bl Render_Veneer27CC\n"
  "b Lepi_%=\n"
  "Lc3_%=:\n"
  "adds r0, r5, #0\n"
  "adds r1, r7, #0\n"
  "bl Render_Veneer27D4\n"
  "b Lepi_%=\n"
  "Lc4_%=:\n"
  "adds r0, r5, #0\n"
  "adds r1, r7, #0\n"
  "bl Render_Veneer27E4\n"
  "Lepi_%=:\n"
  "pop {r4, r5, r6, r7}\n"
  "pop {r0}\n"
  "bx r0\n"
  ::: "r0","r1","r2","r3","r4","r5","r6","r7","memory");
}
