extern int Sound_PlayChannelPattern(int, int, int, int);
void Sound_PlayIndexedPattern(int a, int b, int c, int d) __attribute__((naked));
void Sound_PlayIndexedPattern(int a, int b, int c, int d)
{
  (void)a; (void)b; (void)c; (void)d;
  __asm__ volatile(
  ".syntax unified\n"
  ".thumb\n"
  "push {r4, r5, lr}\n"
  "adds r4, r3, #0\n"
  "ldr r3, [sp, #12]\n"
  "lsls r2, r2, #6\n"
  "movs r5, #161\n"
  "lsls r5, r5, #5\n"
  "adds r2, r2, r5\n"
  "adds r2, r0, r2\n"
  "lsls r1, r1, #1\n"
  "adds r2, r2, r1\n"
  "adds r1, r2, #0\n"
  "adds r2, r4, #0\n"
  "bl Sound_PlayChannelPattern\n"
  "pop {r4, r5}\n"
  "pop {r0}\n"
  "bx r0\n"
  ::: "r0","r1","r2","r3","r4","r5","memory");
}
