extern int Math_Log2(int);
extern int Math_FixedDiv(int, int);
void Sound_PlayPatternBody(int a, int b, int c, int d) __attribute__((naked));
void Sound_PlayPatternBody(int a, int b, int c, int d)
{
  (void)a; (void)b; (void)c; (void)d;
  __asm__ volatile(
  ".syntax unified\n"
  ".thumb\n"
  "push {r4, r5, r6, lr}\n"
  "mov r6, r9\n"
  "mov r5, r8\n"
  "push {r5, r6}\n"
  "adds r5, r0, #0\n"
  "adds r6, r1, #0\n"
  "mov r8, r2\n"
  "mov r9, r3\n"
  "ldr r4, .Lp0\n"
  "adds r1, r4, #0\n"
  "bl Math_Log2\n"
  "str r0, [r6, #0]\n"
  "adds r0, r5, #0\n"
  "adds r1, r4, #0\n"
  "bl Math_FixedDiv\n"
  "adds r4, r0, #0\n"
  "movs r5, #225\n"
  "lsls r5, r5, #4\n"
  "adds r1, r5, #0\n"
  "bl Math_Log2\n"
  "mov r1, r8\n"
  "str r0, [r1, #0]\n"
  "adds r0, r4, #0\n"
  "adds r1, r5, #0\n"
  "bl Math_FixedDiv\n"
  "movs r1, #60\n"
  "bl Math_Log2\n"
  "mov r1, r9\n"
  "str r0, [r1, #0]\n"
  "pop {r3, r4}\n"
  "mov r8, r3\n"
  "mov r9, r4\n"
  "pop {r4, r5, r6}\n"
  "pop {r0}\n"
  "bx r0\n"
  ".Lp0: .word 0x00034BC0\n"
  ::: "r0","r1","r2","r3","r4","r5","r6","memory");
}
