extern void Sound_PlayOnChannel(int, int, int, int, int);
extern void TextQueue_DrawEntry(int, int, int, int, int);
void Sound_SetVolume(void)
{
  Sound_PlayOnChannel(0x08036258, 3, 384, 0x06008000, 0);
  {
    register int *p __asm__("r5") = (int *)0x05000000;
    int save = *(unsigned short *)p;
    TextQueue_DrawEntry(1, 0, 0, 0x0803E258, 80);
    *(unsigned short *)p = (unsigned short)save;
  }
}
