extern int GameLoop_Update(int);
void Sub_080104F4(void) __attribute__((naked));
void Sub_080104F4(void)
{
  __asm__ volatile(
  ".syntax unified\n"
  ".thumb\n"
  "push {lr}\n"
  "movs r2, #154\n"
  "lsls r2, r2, #4\n"
  "adds r0, r0, r2\n"
  "bl GameLoop_Update\n"
  "pop {r1}\n"
  "bx r1\n"
  ::: "r0","r1","r2","r3","memory");
}
