typedef struct { int f0; int f4; int f8; } TQ;
extern void TextQueue_Clear(int, int, int);
void TextQueue_RenderAll(TQ *p)
{
  register TQ *q __asm__("r4") = p;
  int a = q->f4;
  int b = q->f0;
  int c = q->f8;
  TextQueue_Clear(a, b, c);
}
